Sentinel Hunt Guide: Dark Star Lord

Sentinel Hunt: Dark Star Lord is the new Dislyte Club boss where all of the Club member fight together and earn a lot of valuable rewards.

Dislyte Dark Star Lord Guide

Gameplay Overview

  • The Sentinel Hunt event unlocks once every 3 days and runs from (UTC) to (UTC) on the 3rd day. It’s called an Ultrasonic Season.
  • At the start of a season, warriors are allocated to different divisions on a Club-by-Club basis. Since the challenge is difficult, only Lvl 30+ warriors can participate.
  • The Union will give each warrior 5 Ultrasonic Tickets to challenge the Divine Servants. If the tickets run out, warriors must pay 25 Nexus Crystals to get into Call of the Abyss every time.
  • Up to three 5-Esper squads (a total of 15 Espers) are available in each battle. Squads join battle one by one in order: if one squad loses, the next squad subs in. Higher-level warriors can deploy more squads (Lvl 30-44: 1 squad; Lvl 45-59: 2 squads; Lvl 60: 3 squads).
  • Squad members will be given a score based on their damage dealt in each challenge.
  • The total score is calculated based on the 3 Divine Servant challenges with the highest scores. A season takes 90 minutes to be tallied, i.e. 00:00 – 01•.30 (UTC). This is called the assembly phase. During this phase, the last season’s results will be calculated and rewards will be sent.
The Dark Star Lord Gameplay

The Dark Star Lord

The Dark Star Lord is a formidable Miramon that controls the powers of shadows and stars. It is suspected to have its own consciousness. Based on the Union scholars’ research, in a time immemorial, there was a group of overpowering Miramon residing inside Miracles. They were called the Divine Servants as they served the Miracles. Each of them has a unique power that is distinct from mundane Esper powers, and the Dark Star Lord is one of them.

Awakened by the Miracle’s resonance, the Dark Star Lord started unleashing its powers, circulating around itself and creating a vast and special area called the “Dark Star Zone”. It’s a darkened field of stars. All the planets within are a representation of the Dark Star Lord’s immense power. As it grows stronger, these planets may become lethal weapons that threaten humankind one day.

Dark Star Lord Abilities

Phase 1:

Rift Slash: Attacks 3 random enemies. Has a chance of inflicting Miss Rate Up for 2 turns.

Blade of Darkness: Attacks 1 enemy 3 times. Each hit transfers 1 debuff to them.

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Parting Shadow: Gains Immunity for 2 turns. Attacks all enemies 2 times. The fewer the enemies, the higher the damage.

Shadow Shape:

  • Active: Enters Star Form. Gains a new ability effect. Gains 1 turn.
  • Passive: In Shadow Form, greatly increases DEF, and each attack inflicts 1 Star Cluster Mark on the target. At the start of the caster’s turn, gains a certain number of Shadow Embrace stacks based on the number of debuffs it has. The fewer debuffs it has, the more the stacks; max 10 stacks. At the end of the caster’s turn, dispels all its debuffs, and gains DEF Up for 2 turns. The fewer debuffs it has, the higher the damage. It is immune to AP Down effects.

Phase 2:

Astral Blade: Randomly attacks 2 enemies 2 times. Each hit has a chance of decreasing the enemy’s max

Starbreaker: Attacks 1 enemy 3 times. Each hit extends all ability cooldowns of the enemy by 1 turn. Stellar Smash Gains ATK Up for 2 turns. Attacks all enemies. The fewer the enemies, the higher the damage.

Dark Star Fury:

  • In Star Form, each attack inflicts 1 Star Cluster Mark and reduces the target’s AP. The more buffs the target has, the fewer AP it reduces. If the target is not buffed, has a chance of Stunning the target for 1 turn.
  • Upon a Crit, dispels 1 debuff from the caster, inflicts 2 more Star Cluster Marks, and steals 1 buff (can’t be resisted).
  • At the start of the caster’s turn, gains C. RATE Up for 2 turns. The more buffs it has, the higher the damage.
  • It is immune to AP Down effects.

Dark Shatter:

  • Attacks all enemies. Dispels 1 debuff from each allv.
  • Passive: The caster is immune to AP Down effects. Upon taking lethal damage, dispels all debuffs from itself and fully heals. The fewer targets it attacks, the higher the damage.

Devouring Darkness: Attacks all enemies. Inflicts Miss Rate Up for 2 turns.

Starlight Fury:

  • Attacks all enemies. Dispels 1 buff from each enemy.
  • Passive: The caster is immune to AP Down effects. Upon taking lethal damage, dispels all debuffs from itself and fully heals. The fewer targets it attacks, the higher the damage.

Starshine Attacks all enemies. Inflicts Buff Blocker for 2 turns.

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Best Dark Star Lord Teams

Team 1Team 2Team 3
Gabrielle NjordDhalia CalypsoGaius avatarChloe MedeaClara HeraSander SetYe Suhua Shao SimingBerenice BastetOphelia avatarLi Guang avatarRen Si Black TortoiseTang Yun Six Eared MacaqueDrew AnubisCatherine HelaLin Xiao White Tiger
Gabrielle NjordDhalia CalypsoGaius avatarChloe MedeaClara HeraSander SetYe Suhua Shao SimingBerenice BastetOphelia avatarLi Guang avatarzora amunet avatarTang Xuan Sun WukongJiang Man Meng PoUnas ShuHeng Yue Change
Ollie avatarChloe MedeaDhalia CalypsoLin Xiao White TigerOphelia avatarTiye NutTang Yun Six Eared MacaqueTang Xuan Sun WukongSienna Gaia avatarSander SetLi Ling NezhaJiang Jiuli avatarGabrielle NjordLucas ApolloYe Suhua Shao Siming

Dark Star Lord Background

  • The Divine Servants reside inside the Call of the Abyss. Each of them has a unique power that is distinct from other divine powers. They will be awoken by the resonance of the Miracles.
  • The Union scholars named them the Divine Servants as they serve the Miracles.
  • The first Divine Servant that humankind has come into contact with is the Dark Star Lord.
  • To fight against the impending disaster, the Sentinel Hunt, led by the Union and aided by major clubs, has been established. It’s responsible for organizing manpower to attack and exhaust the Divine Servants when they appear.
  • After each Sentinel Hunt fight, the Union will reward warriors based on their damage dealt to the Divine Servants.

Sentinel Hunt Reward Overview

  • Warriors will reach different score tiers based on their total scores and can claim the corresponding rewards.
  • When a season is tallied, different tiers and quantities of gift boxes will be mailed out based on players’ rankings in a division. There are 3 tiers of boxes, and their content is as follows
  • Gift of Courage: Guarantees a 6-Star Elite/Superior Relic, with a small chance of granting additional Nexus Crystals.
  • Gift of the Challenge: Guarantees a 6-Star Superior/ Flawless Relic, with a small chance of granting additional Nexus Crystals or Gold Records.
  • Gift of Conquest: Guarantees a 6-Star Flawless Relic, with a small chance of granting additional Nexus Crystals, Gold Records, Legendary Boost Stones, or Reset Stones.
  • When a season is tallied, Club Points will be sent via mail based on warriors’ Club rankings in their divisions. Only those who have participated in this season’s Sentinel Hunt can get Club rewards.
  • If warriors quit their Club in the middle of a season, their previous results will still be recorded at the Club. If they join another Club after quitting in the middle of a season, they will not be able to join that season and must wait for the next season.
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