A forward-thinking young man eager to exert a positive influence in his friends’ lives akin to his patron divinity.
Lucas possesses powerful disable abilities. Pillar of Light inflicts a multi-pronged attack on enemies with a chance of each strike dispelling 1 buff from the target and reducing AP. Lucas’ The Blessing of Phobos launches an attack on all enemies with a high probability of inflicting Stun for 1 turn. Apollo gains some AP per target stunned. If Lucas’ Lightpulse deals a Crit, his AP increases slightly.
Wind Walker Set x4
Wind Walker Set x4
Apollo’s Bow Set x2
Fiery Incandescence Set x2
+20% Crit Rate
Recommended relic stats
C.RATE / HP% /DEF%
ATK% / ACC
|Divine Gate 1||Lightpulse – Overload||Lightpulse: Final Damage +10%.|
|Divine Gate 2||Lightpulse – Morph||New Effect – Lightpulse: If the target has 0 AP, inflicts Stun on the target for 1 turn.|
|Divine Gate 3||Blessing||Base ATK, Base DEF, and Base HP + 15%.|
|Divine Gate 4||Rock Solid||Damage Taken -20% (expires upon gaining a turn for the first time in combat).|
|Divine Gate 5||Aura||Base ATK, Base DEF, and Base HP + 20%.|
|Divine Gate 6||Pillar of Light – Morph||Change – Pillar of Light: The final hit’s AP reduction has been changed to AP absorption.|
Attacks an enemy 3 times, dealing total damage equal to 115% of ATK, each hit steals 10% of the target’s AP.
- Lvl 2 Damage increased to 105%
- Lvl 3 Damage increased to 110%
- Lvl 4 Damage increased to 115%
The Blessing of Phobos
Deals damage equal to 80% of ATK to all enemies with a(n) 85% chance of inflicting Stun for 1 turn. Each Stun grants an extra 15% AP.
Cooldown: 3 turns
- Lvl 2 Damage increased to 75%
- Lvl 3 Trigger Chance increased to 85%
- Lvl 4 Damage increased to 80%
- Lvl 5 Cooldown reduced by 1 turn(s)
Pillar of Light
Attacks all enemies 3 times, dealing total damage equal to 100% of ATK with a(n) 50% chance of each strike dispelling 1 buff from the target and reducing AP by 10%.
Cooldown: 4 turns
- Lvl 2 Damage increased to 95%
- Lvl 3 Trigger Chance increased to 50%
- Lvl 4 Cooldown reduced by 1 turn(s)
- Lvl 5 Damage increased to 100%
- Lvl 6 Cooldown reduced by 1 turn(s)
All allied Espers’ ACC increases 40%.