This section explains what ‘RESIST’ – Resistance is, how RESIST affects debuff and negative effect application during battles, and how you can utilize RESIST in Dislyte.
For more information about RESIST; during a battle, press the small cogwheel icon and then press ‘Battle Guide’.
For the purpose of this informational guide, ‘debuff’ refers to both debuffs and negative effects to reduce repetition unless otherwise stated.
What is RESIST in Dislyte?
This small check is part of a much larger calculation that checks whether a debuff or negative effect is resisted successfully.
How Debuff Calculation Works
The debuff application calculation is split into four parts, which have to be checked in the specific order below for a debuff to apply:
1. Trigger Chance Check:
First, the ability’s chance to apply a debuff (stated on the ability) is calculated and rolled to see if the calculation will continue. For example, Djoser (Atum)‘s A1 has a 60% chance of inflicting DEF Down for 2 turns.
Espers sometimes can increase their Trigger Chance of applying a debuff by levelling up their ability with Abilimon.
- If an ability does not state the Trigger Chance, it’s naturally assumed to be 100%.
- If this check succeeds, the calculation moves onto the next check. If this check fails, the debuff is not applied.
2. Miss Chance Check:
The attack is then checked to see if it would ‘Miss’. This can be caused by either:
- Elemental Disadvantage Wind → Flow → Inferno → Wind. Shimmer is not weak/strong against any other element)
- or by the ‘Miss Rate Up’ debuff.
If an Esper’s element is weak against the Esper it’s attempting to attack, a 50% chance to Miss is applied.
If this check succeeds and the attack does not Miss, the calculation moves onto the next check. If this check fails and the attack Misses, the debuff is not applied.
3. RESIST vs. ACC Check
Next, the RESIST of the defending Esper is compared against the Esper applying the debuff’s ACC, becoming the final chance to apply the debuff.
If the defending Esper’s RESIST goes below 20%, the RESIST stat defaults back to 20% at the end of the calculation. This means that all non-silver border debuffs have a base 20% chance to not apply.
The calculation is as follows:
- RESIST – ACC = chance to resist debuff or negative effect.
- If this check succeeds, the calculation moves onto the final check. If this check fails, the debuff is not applied.
4. Immunity Buff Check
Lastly, if there is an Immunity buff present on the defending Esper, most debuffs and negative effects will not apply, except for: HP Ceiling Reduction, Buff Steal, Ability Cooldown Increase, and Dispel.
If this check succeeds, the debuff finally applies to the defending Esper. If this check fails, the debuff is not applied.
What is the soft/hard cap of RESIST?
The maximum amount of RESIST you can have on an Esper (hard cap) is 100%
There is no soft cap for RESIST, due to how RESIST is calculated against ACC.
There is naturally a 20% RESIST Base Chance for any Esper to resist a debuff, and this cannot go any lower than 20% RESIST – even if ACC should bring them under that value during the Debuff Calculation.
However, any RESIST under 20% effectively has no benefit, as every Esper will always resort to at least 20% RESIST during the Debuff Calculation because of the RESIST Base Chance.
How do I increase RESIST?
There are multiple ways to increase RESIST, both in and out of battle.
- You can find RESIST in secondary stats on Relics, or as the main stat on a Una IV slot Relic.
- You can increase RESIST with an Esper Captain Ability, for example, Sally (Sif)‘s Captain Ability increases ally RESIST by +40% in battle.
- You can increase RESIST within Phases of an Esper’s Ascension, for example, Ren Si (Black Tortoise)‘s Phase 4 of Ascension increases his base RESIST by +10%.
- You can also use the Relic set Immensus Peak, which – when equipped as a full set – increases RESIST by +25%.