This crafty youth had already spun his way to the top in Blackwater prio to his transformation courtesy of the “trickster god”, Loki.
Triki is a control Esper skilled at subverting the enemy’s designs with a mix of crafty debuffs.
Triki’s passive, Gambit, prevents any of his attacks from missing and damages and controls any enemy trying to rid themselves of a debuff before the proper time. This makes him a nightmare for Espers with strong dispels. Revolver damages the entire enemy force, inflicts a Miss Rate Up debuff, temporarily prevents enemies from receiving any buffs, and extends the current duration on all debuffs affecting enemies by a turn.
Wind Walker Set x4
Wind Walker Set x4
Apollo’s Bow Set x2
Master Grove Set x2
Recommended relic stats
HP% / DEF%
HP% / DEF% / ACC
HP% / DEF% / SPD
|Divine Gate 1||Greenflames – Overload||Greenflames: Final Damage +10%.|
|Divine Gate 2||Revolver – Morph||New Effect – Revolver: Inflicts SPD Down on the target for 2 turns.|
|Divine Gate 3||Blessing||Base ATK, Base DEF, and Base HP + 15%.|
|Divine Gate 4||Pressure Vitals||Upon successfully dispelling or stealing buffs, each buff inflicts Max HP Capacity -7% on the target, up to -14% per turn.|
|Divine Gate 5||Aura||Base ATK, Base DEF, and Base HP + 20%.|
|Divine Gate 6||Gambit (Passive) – Morph||New Effect – Gambit (Passive): HP reduction will not be lower than 15% of target’s Max HP (will not kill the target).|
Attacks an enemy twice, dealing damage equal to 30% and 110% of ATK separately. Each strike transfers a debuff from Loki to the target. If successfully transferred, then has a(n) 70% chance of inflicting Stun for 1 turn.
Lvl 2 Damage of the second strike increased to 90%
Lvl 3 Chance to trigger increased to 60%
Lvl 4 Damage of the second strike increased to 100%
Lvl 5 Chance to trigger increased to 70%
Lvl 6 Damage of the second strike increased to 110%
Loki’s attacks won’t miss. Any enemy who has their debuff end ahead of time will lose 30% of their max HP as well as all their buffs and receive Stun for 1 turn.
This ability cannot be upgraded.
Attacks all enemies 3 times, each dealing damage equal to 40% of ATK with a 100% chance of dispelling 1 buff from targets and inflicting [Miss Rate Up] for 2 turns. The first strike extends all target debuffs by 1 turn.
Cooldown: 4 turns
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Cooldown reduced by 1 turn(s)
All allied Espers’ ACC increases 40%.