This crafty youth had already spun his way to the top in Blackwater prio to his transformation courtesy of the “trickster god”, Loki.
Triki is a control Esper skilled at subverting the enemy’s designs with a mix of crafty debuffs.
Triki’s passive, Gambit, prevents any of his attacks from missing and damages and controls any enemy trying to rid themselves of a debuff before the proper time. This makes him a nightmare for Espers with strong dispels. Revolver damages the entire enemy force, inflicts a Miss Rate Up debuff, temporarily prevents enemies from receiving any buffs, and extends the current duration on all debuffs affecting enemies by a turn.
Wind Walker Set x4
Wind Walker Set x4
Apollo’s Bow Set x2
Master Grove Set x2
Recommended relic stats
HP% / DEF%
HP% / DEF% / ACC
HP% / DEF% / SPD
Targeted Constraints: Each surviving enemy grants ACC +2%
Crisis Response: If HP is below 50%, all allies’ damage +2%, up to +6%
Pressure Vitals: Upon Dispelling or stealing a buff, that buff inflicts Max HP -3% to the target, up to -15% per turn.
Hasty Action: If a skill is in cooldown, SPD +10
Life Flux: IF the target’s HP is below 40%, target’s healing efficacy +5
Accurate Aim: If the target isn’t buffed Miss Rate: -15%
Attacks an enemy twice, dealing damage equal to 30% and 110% of ATK separately. Each strike transfers a debuff from Loki to the target. If successfully transferred, then has a(n) 70% chance of inflicting Stun for 1 turn.
Lvl 2 Damage of the second strike increased to 90%
Lvl 3 Chance to trigger increased to 60%
Lvl 4 Damage of the second strike increased to 100%
Lvl 5 Chance to trigger increased to 70%
Lvl 6 Damage of the second strike increased to 110%
Loki’s attacks won’t miss. Any enemy who has their debuff end ahead of time will lose 30% of their max HP as well as all their buffs and receive Stun for 1 turn.
This ability cannot be upgraded.
Attacks all enemies 3 times, each dealing damage equal to 40% of ATK with a 100% chance of dispelling 1 buff from targets and inflicting [Miss Rate Up] for 2 turns. The first strike extends all target debuffs by 1 turn.
Cooldown: 4 turns
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Cooldown reduced by 1 turn(s)
All allied Espers’ ACC increases 40%.