Blessed with the divine power of Hercules, he will never stop his research.
Taylor is a DPS Esper who obtains extra advantages by killing enemies and hinders their revival. Hero’s Wrath grants Taylor an extra turn each time he kills an enemy and prevents their revival, while Soul Blast dispels all enemy buffs and deals heavy damage. After ascension, this ability grants ATK UP and C. RATE UP when killing enemies. On the other hand, Power Impact increases damage based on HP lost when attacking an enemy.
Hammer of Thor Set x4
Hammer of Thor Set x4
The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.
Sword Avatara Set x2
25% chance of using the basic ability to counterattack upon taking damage.
Recommended relic stats
C.DMG% / ATK%
|Divine Gate 1||Power Impact – Overload||Power Impact: Final Damage +10%.|
|Divine Gate 2||Deathly Cinders||When any ally is currently not alive, C. DMG +35%.|
|Divine Gate 3||Blessing||Base ATK, Base DEF, and Base HP + 15%.|
|Divine Gate 4||Vital Edge||When the target’s HP is above 50%, damage +12%.|
|Divine Gate 5||Aura||Base ATK, Base DEF, and Base HP + 20%.|
|Divine Gate 6||Soul Blast – Morph||New Effect – Soul Blast: Gains Shield for 2 turns. Shield Strength: 25% of this ability’s damage.|
Attacks a target, dealing damage equal to 130% of ATK plus a 5% damage increase per 10% HP lost. Gains a Shield equal to 50% of this ability’s damage for 2 turns.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Damage increased to 130%
Hero’s Wrath (Passive)
Gets an extra turn after killing an enemy.
Prevents killed enemies from being revived.
Gains ATK Up and C. RATE Up for 2 turns.
Dispels all buffs from 1 enemy, dealing damage equal to 270% ATK, and suffers 30% True Damage without being killed. Reduces this ability’s cooldown by 1 turn when an enemy has not been defeated.
Cooldown: 5 turns
Lvl 2 Damage increased to 240%
Lvl 3 Damage increased to 250%
Lvl 4 Damage increased to 260%
Lvl 5 Damage increased to 270%
Lvl 6 Cooldown reduced by 1 turn(s)
Increases ally HP in Holobattle by 30%.