Jeanne

Gerd

Disabler

flow
Rare
3 star

A rebellious free-spirited girl who has attracted the attention of the goddess Gerd.

Jeanne Gerd

summary

Jeanne has powerful single-target disable abilities. Punk inflicts Stun while attacking enemies. Cool Rhythms inflicts Stun on multiple enemies at random and absorbs each target’s AP. Beat Burst removes all of the target’s buffs and inflicts Stun for 1 turn.

Jeanne Gerd

Ratings

Fafnir

A

Point War

A

Tower

A

Recommended sets

Wind Walker Set x4
+25% SPD

Wind Walker Set x4
+25% SPD

Apollo’s Bow Set x2
+25% ACC.

Master Grove Set x2
+25% HP

Recommended relic stats

UNA II

HP% / DEF%

UNA IV

ACC

MUI II

SPD

Resonance

Divine Gate 1Beat Burst – OverloadBeat Burst: Final Damage +10%.
Divine Gate 2Targeted ConstraintsEach surviving enemy grants ACC +4% to Jeanne.
Divine Gate 3BlessingBase ATK, Base DEF, and Base HP + 10%.
Divine Gate 4Feral RetributionWhen the target is Incapacitated, damage +10%.
Divine Gate 5AuraBase ATK, Base DEF, and Base HP + 10%.
Divine Gate 6CovenantBase ATK, Base DEF, and Base HP + 15%.

Best Jeanne Teams

ContentTeam Formation
Point WarSally SifDonar ThorOllie avatarRen Si Black TortoiseJeanne Gerd
Point WarBiondina PoseidonDhalia CalypsoJeanne GerdTriki LokiClara Hera
Point WarTiye NutTriki LokiJeanne GerdLong Mian avatarUnas Shu
Point WarHyde HadesCatherine HelaYe Suhua Shao SimingLin Xiao White TigerJeanne Gerd

skills

Punk

Punk

Attacks an enemy 3 times, each dealing damage equal to 40% of ATK with a(n) 25% chance of inflicting Stun for 1 turn.

Lvl 2 Damage increased to 35%
Lvl 3 Trigger Chance increased to 20%
Lvl 4 Damage increased to 40%
Lvl 5 Trigger Chance increased to 25%

Cool Rhythm

Cool Rhythms

Deals damage equal to 90% of ATK to 3 random enemies with a(n) 100% chance of inflicting Stun for 1 turn. Absorbs 30% of AP from each target.
Cooldown: 3 turns

Lvl 2 Damage increased to 85%
Lvl 3 Trigger Chance increased to 85%
Lvl 4 Damage increased to 90%
Lvl 5 Trigger Chance increased to 100%

Beat Burst

Beat Burst

Deals damage to an enemy equal to 120% of ATK plus 12% of Max HP, dispels all buffs, and inflicts Stun for 1 turn.
Cooldown: 4 turns

Lvl 2 Damage increased to 110%
Lvl 3 HP-damage conversion ratio increased to 12%
Lvl 4 Damage increased to 120%
Lvl 5 Cooldown reduced by 1 turn(s)

captain acc red

Captain Ability

All allied Espers’ ACC increases 20%

Buffs

Debuffs

Absorb AP, Dispel, Stun

Other Espers

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ZeroDead00

Wrong Summary (Djoser)

GoodVibrati0ns

She is flow not inferno 😉

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