Cecilia

Isis

Support

shimmer
Legendary
5 star

All hail the arrival of the Witch Queen blessed by the goddess Isis.

Cecilia Isis

summary

Cecilia is a support Esper who provides team-wide healing and revival. Gemstone Feathers deals damage based on Cecilia’s ATK and max HP. Crimson Protection causes Cecilia to revive all dead allies upon her death with a post-ascension HP recovery effect when attacked. Ruby Coronet clears teamwide debuffs, recovers HP, and grants Immunity.

Cecilia Isis

Ratings

Point War

A

Kronos

C

Tower

B

Recommended sets

Wind Walker Set x4
+25% SPD

Abiding Panacea Set x4
+30% Healing Efficacy.

The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.

Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.

Recommended relic stats

UNA II

HP% / DEF%

UNA IV

HP%

MUI II

HP%/DEF%/SPD

Recommended Resonance

HP

Best Teams

ContentTeam Formation
Point WarCecilia IsisHyde Hadesstarimon iconstarimon iconstarimon icon
Point WarDonar ThorGabrielle NjordCecilia IsisChloe MedeaTang Yun Six Eared Macaque
Point WarCecilia IsisCatherine HelaSally SifNarmer RaDonar Thor
Point WarSally SifCecilia IsisDonar ThorCatherine HelaRen Si Black Tortoise

skills

Gemstone Feathers

Gemstone Feathers

Deals damage to a target equal to 30% of ATK + 5.5% of Cecilia’s max HP. Converts 100% of damage dealt into healing.

Lvl 2 Damage rate based on max HP increased to 3.5%
Lvl 3 Damage rate based on max HP increased to 4%
Lvl 4 Damage rate based on max HP increased to 4.5%
Lvl 5 Damage rate based on max HP increased to 5%
Lvl 6 Damage rate based on max HP increased to 5.5%

Crimson Protection

Crimson Protection

When Cecilia dies, revives all dead allies with HP equal to 15% of max HP, and grants a shield to all team members equal to 50% of their max HP for 1 turn, increasing all team members’ AP by 50%. This Passive can only be triggered once per battle.

Ruby Coronet

Ruby Coronet

Removes all debuffs from allied Espers, heals 35% of their max HP, and grants them Immunity for 1 turn.
Cooldown: 4 turns

Lvl 2 Healing amount increased to 27%
Lvl 3 Healing amount increased to 29%
Lvl 4 Healing amount increased to 32%
Lvl 5 Healing amount increased to 35%
Lvl 6 Cooldown reduced by 1 turn(s)

captain hp red

Captain Ability

Increases ally HP in Point War by 40%.

Buffs

Immunity, Revive, Shield

Debuffs

Other Espers

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