All hail the arrival of the Witch Queen blessed by the goddess Isis.
Cecilia is a support Esper who provides team-wide healing and revival. Gemstone Feathers deals damage based on Cecilia’s ATK and max HP. Crimson Protection causes Cecilia to revive all dead allies upon her death with a post-ascension HP recovery effect when attacked. Ruby Coronet clears teamwide debuffs, recovers HP, and grants Immunity.
Wind Walker Set x4
Abiding Panacea Set x4
+30% Healing Efficacy.
The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.
Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.
Recommended relic stats
HP% / DEF%
|Divine Gate 1||Gemstone Feathers – Overload||Gemstone Feathers: Final Damage +10%.|
|Divine Gate 2||Gemstone Feathers – Morph||Change – Gemstone Feathers: Healing Cecilia changed to healing both Cecilia and the ally with the lowest HP percentage.|
|Divine Gate 3||Blessing||Base ATK, Base DEF, and Base HP + 15%.|
|Divine Gate 4||Speed Boost||When any ally is currently not alive, SPD +30.|
|Divine Gate 5||Aura||Base ATK, Base DEF, and Base HP + 20%.|
|Divine Gate 6||Crimson Protection – Morph||Change – Crimson Protection: Revived allies’ AP Boost changed to 100%.|
Deals damage to a target equal to 30% of ATK + 5.5% of Cecilia’s max HP. Converts 100% of damage dealt into healing.
Lvl 2 Damage rate based on max HP increased to 3.5%
Lvl 3 Damage rate based on max HP increased to 4%
Lvl 4 Damage rate based on max HP increased to 4.5%
Lvl 5 Damage rate based on max HP increased to 5%
Lvl 6 Damage rate based on max HP increased to 5.5%
Revives and heals all fallen allies.
Healing: 15% of the target’s Max Their AP +100%.
Each revived ally extends Crimson Protection’s cooldown by 1 turn(s).
Grants all allies Shield for 1 turn.
Shield Strength: 50% of the target’s Max HP.
All allies’ AP +20%.
Crimson Protection’s cooldown is not affected by other effects.
If Crimson Protection is not in cooldown when Cecilia dies, it will be automatically cast.
Cooldown: 6 turns
Removes all debuffs from allied Espers, heals 35% of their max HP, and grants them Immunity for 1 turn.
Cooldown: 4 turns
Lvl 2 Healing amount increased to 27%
Lvl 3 Healing amount increased to 29%
Lvl 4 Healing amount increased to 32%
Lvl 5 Healing amount increased to 35%
Lvl 6 Cooldown reduced by 1 turn(s)
Increases ally HP in Point War by 40%.