Biondina
POSEIDON
DPS
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Don’t even think about troubling the seas so fiercely guarded by Poseidon.
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summary

Biondina is DPS Esper with access to very powerful dispels. Tsunami damages all enemies and dispels 1 buff from each with a 50% chance of dispelling all buffs. Biondina can quickly seize the upper hand against enemies bereft of buffs by launching attacks ignoring target DEF with Neptune’s Wrath.
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Ratings
Point War
S
Kronos
B
Tower
A
Recommended sets
War Machine Set x4
+30% ATK
War Machine Set x4
+30% ATK
Fiery Incandescence Set x2
+20% Crit Rate
Master Grove Set x2
+25% HP
Recommended relic stats
UNA II
C.DMG
UNA IV
ATK%
MUI II
ATK% / SPD
Resonance
Divine Gate 1 | Fury of the Waters – Overload | Fury of the Waters: Final Damage +10%. |
Divine Gate 2 | Tsunami (Passive) – Morph | Change – Tsunami (Passive): Targets dispelled changed to 2. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 15%. |
Divine Gate 4 | Preemptive Strike | For the 1st active ability Biodina casts in battle, its damage +15%. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 20%. |
Divine Gate 6 | Fury of the Waters – Morph | New Effect – Fury of the Waters: Ignoring DEF no longer has a condition. |
skills
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Tidal Wave
Deals damage to an enemy equal to 120% of ATK with a 100% chance of inflicting Buff Blocker for 2 turns. If the target is unbuffed, increases the damage by 50%.
Lvl 2 Damage increased to 110%
Lvl 3 Chance to trigger increased to
70%
Lvl 4 Damage increased to 120%
Lvl 5 Chance to trigger increased to 80%
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Tsunami
Deals damage to all enemies equal to 90% of ATK and dispels 1 buff from each.
Cooldown: 3 turns
Dispels 1 buff from a random enemy with a 100% chance of dispelling all other buffs at the start of each turn. Gives priority to targets with buffs. This effect is guaranteed not to miss.
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Fury of the Waters
Deals damage to an enemy equal to 55% of ATK plus damage to all enemies equal to 30% of ATK. Attack ignores 100% DEF of unbuffed targets, which is reduced a certain amount for each buff a target has. Cooldown: 4 turns
Lvl 2 Damage increased to 60%
Lvl 3 Damage of the second strike increased to 35%
Lvl 4 Damage increased to 65%
LvI 5 Damage of the second strike increased to 40%
Lvl 6 Cooldown reduced by 1 turn(s)
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Captain Ability
During Point Wars, all allied Espers’ ATK increases 40%.
I really like her design and kit, but she doesn’t feel and fit as a dps role in my opinion. She doesn’t have damage at all. With a little adjusment she will be a perfect role for support or a disabler (which is perfectly fine for me for not having a dps as long as her kit serves the purpose)
That is what I thought. She’s more of a support than anything. She barely does any damage.