Lewis
ARES
DPS
Ares doesn’t make mistakes, and choosing Lewis as his avatar is no exception.
summary
Lewis resembles an enraged berserker who can gain a temporary attack booster at the cost of some HP.
Both Lewis’ Fire Palm and Rage Avatar can deliver massive amounts of short-term damage to a particular enemy. Rage Avatar provides an attack bonus proportional to the amount of HP lost and will, if this attack defeats the target, reduce all of Lewis’ ability cooldowns by one turn.
Ratings
Cube
S
Kronos
S
Tower
S
Recommended sets
Hades Set x4
35% of damage dealt is used to regenerate HP.
War Machine Set x4
+30% ATK
Fiery Incandescence Set x2
+20% Crit Rate
Incandescence Set x2
+20% Crit Rate
Recommended relic stats
UNA II
C.DMG
UNA IV
ATK%
MUI II
ATK% / SPD
Recommended Resonance
ATK
Divine Gate 1 | Rage Avatar – Overload | Rage Avatar: Final Damage +10%. |
Divine Gate 2 | Flames of Fury – Morph | New Effect – Flames of Fury: Dispels all buffs from targets. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 15%. |
Divine Gate 4 | Rampage Pursuit | When the target’s HP is below 50%, damage +15%. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 20%. |
Divine Gate 6 | Rage Avatar – Morph | New Effect – Rage Avatar: Upon killing the target, attacks all enemies. Damage: 50% of Overkill damage. |
skills
Iron Fish
Deals damage to a target equal to 100% of ATK, and converts 50% of damage dealt in this attack to healing. If a critical hit is triggered, then AP increases by 20%.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 115%
Lvl 4 Damage increased to 130%
Flames of Fury
Gains a C. RATE Up buff for 2 turns and damages a target for 180% of ATK. Gains a bonus turn if a crit is triggered.
Casts Sear on the target after attacking.
Cooldown: 4 turns
Lvl 2 Damage increased to 165%
Lvl 3 Damage increased to 175%
Lvl 4 Damage increased to 175%
Lvl 5 Damage increased to 180%
Lvl 4 Cooldown reduced by 1 turn.
Fire Palm
Attacks 1 enemy 3 times. Total damage equals 260% ATK.
Each 10% of the enemy’s max HP lost increases damage by 4%.
All ability cooldowns are reduced by 1 turn and gain Invincibility if this attack slays the target.
Cooldown: 4 turns
Lvl 2 Damage increased to 240%
Lvl 3 Damage increased to 250%
Lvl 4 Damage increased to 260%
Captain Ability
Increases ally C. RATE by 20%
I need to see this mans Ascension fr.