hall

Hodur

DPS

wind

Hall and the God Hodur are strangely attuned in more ways than one, for example, in resenting an elder brother.

hall

summary

Hall is a dual support-DPS Esper who excels at ongoing damage.
Hall’s passive, Mistletoe Hunter, allows Hall to join in on allies’ attacks against individual targets and enfangs all of Hall’s attacks with Poison. This gives Hall the ability to quickly stack a devastating number of Poison debuffs on an enemy alongside the right teammates.

Ratings

Flowrunner

S

Apep

A

Arena

B

Recommended sets

Wrath of Jupiter Set x4
+30% ATK

Wrath of Jupiter Set x4
+30% ATK

Sword Avatara Set x2
30% chance of using the basic ability to counterattack upon taking damage.

Fiery Incandescence Set x2
+20% Crit Rate

skills

Arrow of Eternal Solitude

Deals damage to an enemy equal to 110% of ATK with a(n) 40% chance to inflict ATK Down for 2 turns.

Lvl 2 Damage increased to 105%
Lvl 3 Chance to trigger increased to 35%
Lvl 4 Damage increased to 110%
Lvl 5 Chance to trigger increased to 40%

Mistletoe Hunter (Passive)

Each time Hodur’s teammates attack, he follows up with an extra strike, dealing damage equal to 40% of ATK.

Lvl 2 Damage increased to 25%
Lvl 3 Damage increased to 30%
Lvl 4 Damage increased to 35%
Lvl 5 Damage increased to 40%

Silent Night

Deals damage to 2 random enemies equal to 180% of ATK with a(n) 80% chance of inflicting DEF Down for 2 turns.
Cooldown: 5 turns

Lvl 2 Damage increased to 170%
Lvl 3 Chance to trigger increased to 80%
Lvl 4 Damage increased to 180%
Lvl 5 Cooldown reduced by 1 turn(s)

Captain Ability

During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s C.RATE increases 20%.

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