SIENNA
Gaia
Support
Don’t make excuses for your tardiness. Sit down, have a drink, and brace yourself for hard work!
summary
Sienna is a support Esper who can not only increase her and an ally’s AP, but can also grant team-wide ATK Up and SPD Up, and clear the target’s AP while inflicting Stun. Guardian Vine increases her and an ally’s AP. Earth’s Blessing increases the whole team’s ATK and SPD. Wrath of the World clears the target’s AP while inflicting Stun. She can also gain another turn upon ascension.
Ratings
Point War
SS
Cube
S
Tower
SS
Recommended sets
Wind Walker Set x4
+25% SPD
Wind Walker Set x4
+25% SPD
The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.
Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.
Recommended relic stats
UNA II
HP%
UNA IV
HP% / DEF%
MUI II
SPD / HP%
Resonance
Divine Gate 1 | Guardian Vine – Storming | Guardian Vine: AP Boost changed to 20%. |
Divine Gate 2 | Earth’s Blessing – Morph | Change – Earth’s Blessing: ATK Up and SPD Up extended to 3 turns. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 15%. |
Divine Gate 4 | Hasty Action | If there is an ability on cooldown, SPD +20. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 20%. |
Divine Gate 6 | Wrath of the World – Morph | Change – Wrath of the World: Stun extended to 2 turns. |
skills
Guardian Vine
Deals damage to an enemy equal to 125% of ATK and grants an extra 15% AP to Gaia and a random ally.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Damage increased to 125%
Earth’s Blessing
Grants ATK Up and SPD Up to all allied Espers for 2 turns.
Cooldown: 4 turns
Lvl 2 Cooldown reduced by 1
turn(s)
Lvl 3 Cooldown reduced by 1
turn(s)
Wrath of the World
Attacks all enemies. Damage: 120% ATK.
Clears enemy AP. Upon successful clear, 100% chance of inflicting Stun for 1 turn.
Gains 1 turn.
Cooldown: 6 turns
Lvl 2 Damage increased to 110%
Lvl 3 Trigger Chance increased to 50%
Lvl 4 Damage increased to 120%
Lvl 5 Trigger Chance increased to 60%
Lvl 6 Cooldown reduced by 1 turn(s)
Captain Ability
Increases ally RESIST by 40%.
Doesn’t she need some accuracy to be sure that she will stun the enemies?
Yes, keep that in mind as well!