MONA
ARTEMIS
DPS
The power of Artemis makes her extraordinary, but her heart of gold makes her truly special.
summary
Mona is a strong DPS, particularly against larger groups where she has a reasonable chance of landing criticals.
A critical hit with Mona’s Lunar Hail will deal significant damage against all enemies. Similarly, Hunter’s Mark damages the enemy team with the added bonus of restoring Mona’s Health and AP.
Ratings
XP Farming
SS
Point War
A
Kronos
A
Recommended sets
War Machine Set x4
+30% ATK
Hades Set x4
35% of damage dealt is used to regenerate HP.
Fiery Incandescence Set x2
+20% Crit Rate
Fiery Incandescence Set x2
+20% Crit Rate
Recommended relic stats
UNA II
C.DMG / C.RATE
UNA IV
ATK%
MUI II
ATK% / SPD
Resonance
Divine Gate 1 | Fashion Sense – Overload | Fashion Sense: Final Damage +10%. |
Divine Gate 2 | Life Blast | When Mona’s HP is 100%, C. RATE +25%. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 15%. |
Divine Gate 4 | Shimmering Light | Upon killing an enemy, heals Chloe. Healing: 25% Max HP. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 20%. |
Divine Gate 6 | Fashion Sense – Morph | New Effect – Fashion Sense: Gains a bonus attack that attacks all enemies. Damage: 30% ATK. |
skills
Moonshot
Strikes an enemy, dealing damage equal to 130% of ATK. Gains an additional turn if this attack kills the enemy.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Damage increased to 130%
Hunter’s Mark
Deals damage equal to 70% of ATK to all enemies, and restores HP equal to 30% of total damage dealt.
Cooldown: 3 turns
Lvl 2 Healing amount increased to 18%
Lvl 3 Healing amount increased to 21%
Lvl 4 Healing amount increased to 24%
Lvl 5 Healing amount increased to 27%
Lvl 6 Healing amount increased to 30%
Lunar Hail
Attacks all enemies 4 times, dealing total damage equal to 130% of ATK. Damage from this attack is increased by 30% upon a critical hit.
Cooldown: 3 turns
Lvl 2 Damage increased to 125%
Lvl 3 Damage increased to 130%
Captain Ability
All allied Espers’ ATK increases 24%.
Should I replace Mona with Tiye? They both are S tier in the story though… (Rest of the team is Li Ling, Long Mian, Chloe).
That’s not a good comparison as they play different role. Mona is DPS while Tiye is CC. But I think you can do that as you have a lot of DPS in your team right now.
You can place Tiye as the leader, remove Mona/Chloe, and add a healer to your team to replace Long Mian.
honestly, its just plain better to go 25% speed relic sets on every single AoE atk unit to take first turn.
then you tweak everyones spd so Brynn or other atk buffer goes first, then after goes like Mona and Li Ling and kill everything.
spd is everything. going 30% atk set does nothing if enemy just out-speeds you and destroys you completely on first turn.
You only need one guy with a speed set and that guy should be the one who can either stun their entire team or steal their AP and push them back in their turn order. That way your damage units can still attack before theirs and have relics that buff their damage.