MONA

ARTEMIS

DPS

flow
Epic
4star

The power of Artemis makes her extraordinary, but her heart of gold makes her truly special.

Mona Artemis

summary

Mona is a strong DPS, particularly against larger groups where she has a reasonable chance of landing criticals.
A critical hit with Mona’s Lunar Hail will deal significant damage against all enemies. Similarly, Hunter’s Mark damages the enemy team with the added bonus of restoring Mona’s Health and AP.

mona artemis

Ratings

XP Farming

SS

Point War

A

Kronos

A

Recommended sets

War Machine Set x4
+30% ATK

Hades Set x4
35% of damage dealt is used to regenerate HP.

Fiery Incandescence Set x2
+20% Crit Rate

Fiery Incandescence Set x2
+20% Crit Rate

Recommended relic stats

UNA II

C.DMG / C.RATE

UNA IV

ATK%

MUI II

ATK% / SPD

Resonance

Divine Gate 1Fashion Sense – OverloadFashion Sense: Final Damage +10%.
Divine Gate 2Life BlastWhen Mona’s HP is 100%, C. RATE +25%.
Divine Gate 3BlessingBase ATK, Base DEF, and Base HP + 15%.
Divine Gate 4Shimmering LightUpon killing an enemy, heals Chloe. Healing: 25% Max HP.
Divine Gate 5AuraBase ATK, Base DEF, and Base HP + 20%.
Divine Gate 6Fashion Sense – MorphNew Effect – Fashion Sense: Gains a bonus attack that attacks all enemies. Damage: 30% ATK.

Best Mona Teams

ContentTeam Formation
KronosLi Ling NezhaMona ArtemisChloe MedeaLin Xiao White TigerYe Suhua Shao Siming
KronosSander SetYe Suhua Shao SimingMona ArtemisLin Xiao White TigerChloe Medea
Point WarLong Mian avatarCeline SirenLin Xiao White TigerYe Suhua Shao SimingMona Artemis
Point WarTiye NutLi Ling NezhaPritzker MimirDhalia CalypsoMona Artemis

skills

Moonshot

Moonshot

Strikes an enemy, dealing damage equal to 130% of ATK. Gains an additional turn if this attack kills the enemy.

Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Lvl 6 Damage increased to 130%

hunters mark

Hunter’s Mark

Deals damage equal to 70% of ATK to all enemies, and restores HP equal to 30% of total damage dealt.
Cooldown: 3 turns

Lvl 2 Healing amount increased to 18%
Lvl 3 Healing amount increased to 21%
Lvl 4 Healing amount increased to 24%
Lvl 5 Healing amount increased to 27%
Lvl 6 Healing amount increased to 30%

lunar hall

Lunar Hail

Attacks all enemies 4 times, dealing total damage equal to 130% of ATK. Damage from this attack is increased by 30% upon a critical hit.
Cooldown: 3 turns

Lvl 2 Damage increased to 125%
Lvl 3 Damage increased to 130%

Captain Ability

All allied Espers’ ATK increases 24%.

Buffs

Debuffs

Absorb AP

Other Espers

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Magfinity

Should I replace Mona with Tiye? They both are S tier in the story though… (Rest of the team is Li Ling, Long Mian, Chloe).

bupk1s

honestly, its just plain better to go 25% speed relic sets on every single AoE atk unit to take first turn.
then you tweak everyones spd so Brynn or other atk buffer goes first, then after goes like Mona and Li Ling and kill everything.

spd is everything. going 30% atk set does nothing if enemy just out-speeds you and destroys you completely on first turn.

Blazul

You only need one guy with a speed set and that guy should be the one who can either stun their entire team or steal their AP and push them back in their turn order. That way your damage units can still attack before theirs and have relics that buff their damage.

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