GAbrielle
NJORD
Support
No doubt Gabrielle would have become a favorite o Espers everywhere even without the prodigious powers of the god Njord!
summary
Gabrielle is a Support Esper with the added ability to mass buff and debuff each team. Rush confers a brief immunity and DEF Up to the entire team while striking all enemies and inflicting ATK Down. Broadside similarly inflicts a mass DEF Down on all enemies.
Ratings
Point War
SS
Kronos
A
Apep
SS
Recommended sets
Wind Walker Set x4
+25% SPD
Wind Walker Set x4
+25% SPD
Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.
Master Grove Set x2
+25% HP
Recommended relic stats
UNA II
HP% / DEF%
UNA IV
HP% / DEF% / ACC
MUI II
SPD
Resonance
Divine Gate 1 | Rush – Overload | Rush: Final Damage +10%. |
Divine Gate 2 | Broadside – Morph | New Effect – Broadside: Each 1 SPD grants ATK +0.33% to each attack. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 15%. |
Divine Gate 4 | Self Sacrifice | When attacking, consumes 5% Max HP and deals True Damage. True Damage: 100% of consumed HP |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 20%. |
Divine Gate 6 | Rush – Morph | Change – Rush (Passive): Immunity extended to 3 turns. (Ascension Phase 3 must be completed first.) |
skills
Wavebreaker
Attacks 1 enemy 2 times. Total Damage: 140% ATK.
Each SPD grants extra damage per hit. Extra Damage: 0.23% ATK.
Lvl 2 Damage increased to 110%
Lvl 3 Damage increased to 120%
Lvl 4 Damage increased to 130%
Lvl 5 Damage increased to 140%
Broadside
Attacks all enemies three times, dealing total damage equal to 80% of ATK. Each hit has a(n) 50% chance of inflicting DEF Down for 2 turns.
Cooldown: 3 turns
Lvl 2 Damage increased to 75%
Lvl 3 Chance to trigger increased to 50%
Lvl 4 Damage increased to 80%
Lvl 5 Cooldown reduced by 1 turn(s)
Rush
Blesses all allied Espers with DEF Up for 2 turns and deals damage to all enemies equal to 90% of ATK with an added ATK Down debuff for 2 turns.
After ascension: Grants an extra Immunity buff to all allied Espers for 2 turns.
Cooldown: 4 turns
Lvl 2 Damage increased to 95%
Lvl 3 Damage increased to 100%
Lvl 4 Damage increased to 105%
Lvl 5 Cooldown reduced by 1 turn(s)
Captain Ability
All allied Espers’ HP increases 30%.
The Summary on this page belongs to Lewis (Ares). Please correct it.
My bad! Thank you a lot!
About the ressonance, since she doesnt have any shield abilities, the “Protective shield” ressonance would only help with adamantine?