Nicole possesses the power of Nephthys, the gentle side of which is reserved for her research only.
Nicole is a support Esper who can revive and take damage for allies while granting them DEF Up, Invincibility, and other buffs.
Spiral Strike allows Nicole to inflict Sear. Dead Man’s Protection grants Soul Guard to an allied Esper. Nicole shares damage taken by the allied Esper and can revive them. After ascension, Soul Guard also grants Standoff and Recovery upon revival. Spinning Wrap deals damage to all enemies, and grants DEF Up and Invincibility to all allied Espers while granting Soul Guard to the allied Esper with the lowest HP.
Wind Walker Set x4
Ocean Waves Set x4
Grants a 30% chance of reducing all ability cooldowns by 1 turn after an ability is used.
Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.
Master Grove Set x2
Recommended relic stats
|Divine Gate 1||Spiral Strike – Overload||Spiral Strike: Final Damage +10%.|
|Divine Gate 2||Law of Conjunction||When granting buffs, each buff heals Nicole. Healing: 2.5% Max HP, up to 10% per turn.|
|Divine Gate 3||Blessing||Base ATK, Base DEF, and Base HP + 15%.|
|Divine Gate 4||Rock Solid||Damage Taken -18% (expires upon gaining a turn for the first time in combat).|
|Divine Gate 5||Aura||Base ATK, Base DEF, and Base HP + 20%.|
|Divine Gate 6||Dead Man’s Protection – Morph||New Effect – Dead Man’s Protection: Dispels all debuffs from the target.|
Deals damage to an enemy equal to 30% of ATK plus 4.5% of her max HP with a 70% chance of inflicting Sear for 2 turns.
Dead Man’s Protection
Grants Soul Guard to an allied Esper for 3 turns. When Soul Guard revives them, Nicole grants them Standoff for 1 turn and Recovery for 2 turns.
Soul Guard: 30% of the damage taken by the carrier will be redistributed to the caster. The carrier, when dies, revives immediately and restores 10% of max HP. This buff expires on the caster’s death.
Cooldown: 4 turns.
Deals damage to all enemies equal to 7% of max HP, granting DEF Up for 2 turns and Invincibility for 1 turn to all allied Espers, while additionally granting Soul Guard to the ally with the lowest HP for 2 turns.
Cooldown: 5 turns.
Soul Guard: Redistributes 30% damage taken by the carrier to the caster. Revives the carrier upon their death and heals them for 10% of the caster’s max HP. Expires upon the caster’s death.
Increases ally HP in Point War by 30%.