Dislyte Patch November 2021 Update Changelogs

We will be taking Dislyte offline for a short time on November 2, 2021 7:00-12:00 AM (UTC+0) to update and improve the game. Please note that you will need to download the latest update from the Google Play Store to continue playing. Lvl 5+ players at the time of the update will receive a 400 Organa reward via in-game mail afterwards.

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You will be unable to sign in during this period, and so please be aware that it is coming and may force you to log out unexpectedly.

November 2021 Patch Content

1. We’ve added the new Espers:

  • Legendary Shimmer-attuned Esper Unas (Shu)
  • Legendary Flow-attuned Esper Biondina (Poseidon)
  • The Rare Inferno-attuned Esper Unky Chai (Yue Lao).

The new Espers will be summonable from the Gold Record pool following the update.

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2. We’ve added a new Achievements system providing significant in-game rewards for meeting achievements.
Note: certain features will need to be unlocked first before the player’s activities start to count towards some of these achievements.

3. We’ve added a new 3x battle speed option.

4. We’ve added a new Bag system. Players can now place items into their Bag or use items directly from the Bag.

5. We’ve added a new “Manage Relics” space where you can test out or batch-equip Relics.

You can find the new “Manage Relics” area by holding your finger over the Relic panel on the equipping screen or by tapping the little icon visible at the top right when changing Relics once you reach Squad Lvl 30.

6. We’ve added a new “how to get Waves” prompt that will give players the option of jumping directly to the relevant desired difficulty within the Sonic Miracle.

7. We’ve added a new drag and drop to deploy feature, allowing players to drag Esper cards to get them deployed.

8. We’ve added some new graphics settings options. You can adjust by tapping on your character avatar at the top left corner and then entering the Settings screen.

9. We’ve added a new Double XP item (8h), which is sold for 100 Organa at the Plaza.

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Adjustments and Optimizations

1. Improvements to the chat system:

● You can now hold your finger over the message box to copy ordinary text or report a message that someone has sent you.
● Holding your finger over a player’s avatar will now generate an @ symbol when sending a message to them.
● We’ve added a new emoticon keyboard and a number of emojis.

2. For Point War Tier 12 – 18 players:

● The number of points deducted for a failed attack has been increased from 2 to 4;
● The number of points deducted for a failed defense has been increased from 3 to 4;
● Successful defenses will continue to earn 4 points.

3. We’ve increased the chance to trigger the Set Bonus of the Ocean Waves Set (reduces ability cooldowns by 1 turn) from 30% to 35%.

4. Adjustments to the Ritual Miracle:

● We’ve increased Kronos’ RESIST and HP during challenges on difficulties 7-10 in the Ritual Miracle.
● These challenges will no longer drop Relics with 4 initial secondary attributes on difficulties 7-9, but the chance of dropping such Relics on difficulty 10 has been doubled.
● We’ve increased the chance of finding 5- and 6-Star Relics on difficulties 9-10.

5. The E-cash Shop now refreshes its stock automatically every 6 hours.

6. We’ve changed the “monster lineup” in certain Practice Stages to improve the combat experience.

7. We’ve made some improvements to Q’s (Eros) damage linking ability. If an enemy is protected by a shield, the link will now be able to transfer damage to the linked counterpart.

8. We’ve added a spot in players’ Squad Space showing their all-time highest number of levels reached in the Spatial Tower.

9. If you’ve already reached the maximum number of Relics that you can obtain, Relic loot in the Ritual and Cube Miracles will now be automatically sold into their equivalent E-cash value and you will not be able to buy Shop Relics.

10. Players can now access up to 10 daily Stamina purchases. The price has not changed.

11. We’ve updated the Stamina resources in Daily Gift Packs and Newbie 10-Day Supply Packs from the Plaza into Stamina Packs, which will be stored in your Bag and expire in 14 days.

12. We’ve improved both the interface and interactivity of the Esper Profile, Battle Settings, and Esper List screens.

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13. We’ve made some changes to some of the leveling rewards. New rewards will be sent to players who had previously earned them by mail following the update.

14. We’ve had to make some changes to the “monster lineup” in Chapter 7-8 to fit our newly added stories.

15. We’ve updated Bardon (Baldr) and Hall (Hodur) Careers content.

Esper Balance Changes

We’ve adjusted some Esper abilities in line with how we feel the game’s balance has evolved:

1. We’ve reworked Tang Mei’s (Sun Wukong) abilities, namely:

Ability 1: Righteous Anger
Deals damage equal to 100% of ATK to a target plus damage equal to 40% of ATK to 2 other random enemies. Grants a Scorch, Death, or Shackle Enchantment prior to each attack for 1 turn. Imbues damage with all current Enchantments.
Lvl 2: Damage dealt increased to 105%
Lvl 3: Damage to additional targets increased to 45%
Lvl 4: Damage dealt increased to 110%
Lvl 5: Damage to additional targets increased to 50%
Lvl 6: Damage dealt increased to 120%
[Scorch]: (Undispellable) Inflicts Diseased for 2 turns upon damaging the target.
[Death]: (Undispellable) Inflicts additional damage equal to 5% of the target’s max HP (under 50% of ATK) upon dealing damage.
[Shackle]: (Undispellable) Reduces target’s AP by 15% when damaging them.

Ability 2: Enchanting Dream
Attacks an enemy after absorbing all current Enchantments, dealing damage equal to 170% of ATK. This attack ignores 15% DEF per absorbed Enchantment. (Cooldown: 3 turns)
Lvl 2: Damage increased to 180%
Lvl 3: Damage increased to 190%
Lvl 4: Damage increased to 200%
Lvl 5: Cooldown reduced by 1 turn

Ability 2: Enchanting Dream (Ascended)
Absorbs all current Enchantments and grants a shield with strength equal to 10% plus 5% per Enchantment absorbed of max HP for 2 turns. Attacks an enemy, dealing damage equal to 170% of ATK. This attack ignores 15% DEF per absorbed Enchantment. (Cooldown: 3 turns)
Lvl 2: Damage increased to 180%
Lvl 3: Damage increased to 190%
Lvl 4: Damage increased to 200%
Lvl 5: Cooldown reduced by 1 turn

Ability 3: Shattering Dream
Grants Scorch, Death and Shackle Enchantments for 2 turns before attacking all enemies twice, each dealing damage equal to 50% of ATK. (Cooldown: 4 turns)
Lvl 2: Damage increased to 55%
Lvl 3: Damage increased to 60%
Lvl 4: Cooldown reduced by 1 turn

2. We’ve reworked Hyde’s (Hades) abilities, namely:

Ability 1: Underworld Curse
Attacks an enemy twice, each dealing damage equal to 50% of ATK, while stealing 2 buffs and reducing the target’s HP ceiling by 80% of the damage dealt in this attack.
Lvl 2: Damage increased to 55%
Lvl 3: HP ceiling decrease increased to 90%
Lvl 4: Damage increased to 60%
Lvl 5: HP ceiling decrease increased to 100%
Lvl 6: Damage increased to 65%

Ability 2: Reaper (Passive)
Immune to buffs and debuffs. Grants a Breath of the Deep stack per attempt to buff or debuff Hyde; grants 10 Breath of the Deep stacks upon the death of an ally. Max 50 stacks.
[Breath of the Deep]: (Undispellable) Grants +5% ATK per stack (max 50 stacks).

Ability 3: Cerberus
Steals 1 buff from each enemy and deals damage to all enemies equal to 90% of ATK. (Cooldown: 5 turns)
Lvl 2: Damage increased to 95%
Lvl 3: Damage increased to 100%
Lvl 4: Damage increased to 105%
Lvl 5: Damage increased to 110%
Lvl 6: Cooldown reduced by 1 turn

Ability 3: Cerberus (Ascended)
Steals 1 buff from each enemy and deals damage to all enemies equal to 90% of ATK. Converts 30% of the damage dealt in this attack into healing. (Cooldown: 5 turns)
Lvl 2: Damage increased to 95%
Lvl 3: Damage increased to 100%
Lvl 4: Damage increased to 105%
Lvl 5: Damage increased to 110%
Lvl 6: Cooldown reduced by 1 turn

3. Changes to Raven (Odin):

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● We’ve improved the performance of Raven’s third ability (Sleipnir): Raven now has a 50% chance to inflict a DEF Down debuff on the entire enemy team from this attack.
● Raven’s third ability, Sleipnir, has a 50% chance of inflicting DEF Down on all enemies, but this has been increased to 100% if an enemy’s buffs are dispelled by this ability.

4. We’ve added a new effect to “Hunter”, Zelmer’s (Sekhmet) second ability: attacks an enemy 3 times, each of which has a 30% chance of transferring a debuff on Zelmer to the target.

5. We’ve added a new effect to “Iron Polearm”, Tang Yun’s (Six-Eared Macaque) first ability: it now has a chance of launching a bonus Pursuit attack against the target.

6. We’ve added a new effect to “Claw of Greed”, Freddy’s (Fenrir) first ability: the additional attack deals damage equal to 120% of ATK while enjoying an extra 30% C. RATE and ignoring 20% of target DEF.

7. We’ve added a new debuff (Poison) to “Silent Night”, Hall’s (Hodur) third ability: deals damage equal to 180% of ATK to 2 random enemies with an 80% chance of inflicting DEF Down and Poison for 2 turns.

8. “Queen of the Night”, Melanie’s (Medusa) third ability, now decreases target AP by 15% instead of 25%. The extra AP reduction to debuffed targets has also been changed from 25% to 15%.

Bug Fixes

1. We’ve fixed a display issue where the game occasionally didn’t realize a shield had been destroyed or dispelled.

2. We’ve fixed an issue where Miss Rate Up buffs could fail to take effect.

3. Fixed an issue with the in-game damage calculation formulas. Now True DMG and Healing won’t be able to trigger a crit nor miss.

4. We’ve fixed an issue where an attack by Triki (Loki) on Hall (Hodur) failed to trigger the appropriate counterattack.

5. We’ve fixed a mistake in the description of the length of the Stun duration for Arcana’s (Hermes) second ability, “Imprisonment”.

6. We’ve fixed an error with the number of applicable buff turns when Arcana (Hermes) steals a buff.

7. We’ve fixed an inconsistency that would easily occur with buff-stealing Espers between the duration of applicable buffs shown on the battle screen and character details interface.

8. We’ve fixed an issue with the Story 8-8 Boss-level enemy Falken’s (Horus) damage.

9. We’ve fixed an error in the HP values displayed after an Esper in the Standoff mode launches a counterattack and gains some HP through Lifesteal.

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10. We’ve fixed an issue where Triki’s (Loki) first ability, Greenflames, failed to take Immunity buffs into account while transferring debuffs.

11. We’ve fixed an issue where the death of the first character in line to act via a counterattack could prevent the second character from being able to act.

12. We’ve fixed a problem preventing “Sunwheel”, Narmer’s (Ra) first ability, from gaining the appropriate number of extra Burning Sun stacks upon the successful execution of a buff steal.

13. We’ve fixed Lin Xiao’s (White Tiger) first ability, Tiger Fist (Ascended), at Lvl 5 with an “increased chance to trigger” rather than “increased damage”.

14. We’ve improved the description for Chalmers’ (Idun) post-ascended second ability, “Vita Lightbeam”.

15. We’ve added a “Passive” tag to Heng Yue’s (Chang’e) second ability, “Undying Elixir”.

16. We’ve fixed a mistake in the description of Gabrielle’s (Njord) third ability, “Rush”, when leveled up to Lvl 3 from “cooldown reduction” to “damage increase”.

17. We’ve fixed an issue in the description of Luo Yan’s (Yanluo Wang) pre-ascended Death Tome buff which inaccurately included a revival effect.

18. We’ve fixed some mistakes in the turn durations shown in the ability buffs/debuffs for the Projecta Conveyor, Projecta Enstrengther, and Projecta Binder.

19. We fixed an issue where some Espers’ Diaries would still display a “locked” status even if unlocked.

20. We’ve fixed an issue with the chat system where sharing multiple Relics could thereafter prevent some chat content from being displayed properly.

21. We’ve fixed an issue preventing the Double XP icon (on the main screen) from being displayed.

22. We’ve fixed an issue that greatly expanded Li Ling’s (Nezha) model when raising his Star Rating.

23. We’ve fixed an inconsistency between the Cube Miracle cooldown duration shown on the Trials interface and the post-stage clearance screen.

24. We’ve fixed an issue preventing players from inputting anything into the floating keyboard and another issue that would freeze the game after the keyboard was closed.

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25. We’ve fixed an issue causing display abnormalities in the filtering area when players tapped the filter icon and the “Manage Relics” icon at the same time.

26. We’ve fixed an inconsistency in the sequence of reward items shown when players happened to receive multiple mail messages containing items all at once.

27. We’ve fixed a display error pertaining to the Practice Stage loot.

28. Fixed a display error on the Friend Requests interface occuring when a player received a huge amount of friend requests.

▌Preview of our next update: we’re going to welcome some exciting new Espers to Grandis, as well as a whole bunch of user-friendly improvements such as “Esper Trial”, “Repeat Battle”, and an “Add Stars” option where you can promptly raise Esper Star Rating by a simple tap!

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A fansite that is made by and for the community. We play Dislyte, enjoy, and share guides & tips. If you want to join the team, feel free to contact us via [email protected].

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