chalmers
idun
DPS
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Chalmers’ thirsts after knowledge with all the passion of his patron god of knowledge, Idun, and his “Golden Apple”.
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summary
Chalmers is an offensive nuker who, like Lewis, has the ability to deal bonus damage at the cost of his own HP.
Gold Pulse launches a devastating attack against an enemy which deals bonus damage based on the target’s Max HP at the cost of some of Chalmers own HP. It also inflicts a Diseased healing block and prevents the enemy from receiving buffs for a short time. Chalmers’ Vita Lightbeam deals bonus damage to enemies who possess a relatively higher percentage of remaining HP than Chalmers does currently,
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Ratings
Kronos
S
Apep
S
Fafnir
D
Recommended sets
War Machine Set x4
+30% ATK
Hades Set x4
35% of damage dealt is used to regenerate HP.
Master Grove Set x2
+25% HP
Fiery Incandescence Set x2
+20% Crit Rate
Recommended relic stats
UNA II
C.DMG
UNA IV
ATK%
MUI II
ATK% / SPD
Resonance
Divine Gate 1 | Gold Pulse – Overload | Gold Pulse: Final Damage +10%. |
Divine Gate 2 | Critical Response | When Chalmers’ HP is below 50%, ally damage +8%. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 4 | Perfect Harvest | If a single ability’s damage is higher than 35% of the target’s Max HP, deals additional True Damage. True Damage: 10% of the target’s Max HP. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 6 | Covenant | Base ATK, Base DEF, and Base HP + 15%. |
skills
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Gold Ray
Deals damage to a target equal to 120% of ATK plus an extra 3% of the target’s max HP. The amount of the extra damage can’t exceed 100% of Idun’s ATK. This attack consumes 5% of Idun’s current HP.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
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Vita Lightbeam
Attacks an enemy twice, each dealing damage equal to 75% of ATK with a(n) 60% chance of inflicting Diseased for 2 turns.
Cooldown: 3 turns
Lvl 2 Damage increased to 75%
Lvl 3 Chance to trigger increased to 50%
Lvl 4 Cooldown reduced by 1 turn(s)
Lvl 5 Chance to trigger increased to 60%
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Gold Pulse
Deals damage to a target equal to 120% of ATK plus an extra 10% of the target’s max HP at the cost of 40% of current HP. The amount of the extra damage can’t exceed 300% of ATK. This attack inflicts Buff Blocker for 2 turns.
Cooldown: 4 turns
Lvl 2 Damage increased to 110%
Lvl 3 Cooldown reduced by 1 turn(s)
Lvl 4 Damage increased to 120%
Lvl 5 Chance to trigger increased to 60%
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Captain Ability
All allied Esper’s ATK increases 18%.