chalmers
idun
DPS
Chalmers’ thirsts after knowledge with all the passion of his patron god of knowledge, Idun, and his “Golden Apple”.
summary
Chalmers is an offensive nuker who, like Lewis, has the ability to deal bonus damage at the cost of his own HP.
Gold Pulse launches a devastating attack against an enemy which deals bonus damage based on the target’s Max HP at the cost of some of Chalmers own HP. It also inflicts a Diseased healing block and prevents the enemy from receiving buffs for a short time. Chalmers’ Vita Lightbeam deals bonus damage to enemies who possess a relatively higher percentage of remaining HP than Chalmers does currently,
Ratings
Kronos
S
Apep
S
Fafnir
D
Recommended sets
War Machine Set x4
+30% ATK
Hades Set x4
35% of damage dealt is used to regenerate HP.
Master Grove Set x2
+25% HP
Fiery Incandescence Set x2
+20% Crit Rate
Recommended relic stats
UNA II
C.DMG
UNA IV
ATK%
MUI II
ATK% / SPD
Resonance
Divine Gate 1 | Gold Pulse – Overload | Gold Pulse: Final Damage +10%. |
Divine Gate 2 | Critical Response | When Chalmers’ HP is below 50%, ally damage +8%. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 4 | Perfect Harvest | If a single ability’s damage is higher than 35% of the target’s Max HP, deals additional True Damage. True Damage: 10% of the target’s Max HP. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 6 | Covenant | Base ATK, Base DEF, and Base HP + 15%. |
skills
Gold Ray
Deals damage to a target equal to 120% of ATK plus an extra 3% of the target’s max HP. The amount of the extra damage can’t exceed 100% of Idun’s ATK. This attack consumes 5% of Idun’s current HP.
Lvl 2 Damage increased to 105%
Lvl 3 Damage increased to 110%
Lvl 4 Damage increased to 115%
Lvl 5 Damage increased to 120%
Vita Lightbeam
Attacks an enemy twice, each dealing damage equal to 75% of ATK with a(n) 60% chance of inflicting Diseased for 2 turns.
Cooldown: 3 turns
Lvl 2 Damage increased to 75%
Lvl 3 Chance to trigger increased to 50%
Lvl 4 Cooldown reduced by 1 turn(s)
Lvl 5 Chance to trigger increased to 60%
Gold Pulse
Deals damage to a target equal to 120% of ATK plus an extra 10% of the target’s max HP at the cost of 40% of current HP. The amount of the extra damage can’t exceed 300% of ATK. This attack inflicts Buff Blocker for 2 turns.
Cooldown: 4 turns
Lvl 2 Damage increased to 110%
Lvl 3 Cooldown reduced by 1 turn(s)
Lvl 4 Damage increased to 120%
Lvl 5 Chance to trigger increased to 60%
Captain Ability
All allied Esper’s ATK increases 18%.