Abigail

Frigga

Support

inferno
Legendary
5 star

She, the Frigga’s power, is the queen of the snowfields.

Abigail avatar 2

summary

Abigail is a defensive Support Esper who is also good at dealing damage. When Thorny Brambles deals damage to a single target, it has a chance of inflicting Sleep. Rose Blessing grants DEF Up and a Shield to all allies. Queen’s Gift increases 1 ally’s AP. If the ally whose AP was increased has not fallen, this ability’s cooldown will be reduced.

Abigail sprite

Ratings

Kronos

A

Tower

S

Point War

SS

Recommended sets

Wind Walker Set x4
+25% SPD

Ocean Waves Set x4
Grants a 35% chance of reducing all ability cooldowns by 1 turn at the start of Esper’s turn.

The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.

Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.

Recommended relic stats

UNA II

HP% / DEF%

UNA IV

HP% / DEF%

MUI II

SPD / HP%

Resonance

Divine Gate 1Rose Blessing – AegisRose Blessing: Final Shield Strength +10%.
Divine Gate 2Rose Blessing – MorphNew Effect – Rose Blessing: Dispels all debuffs from Abigail.
Divine Gate 3BlessingBase ATK, Base DEF, and Base HP + 15%.
Divine Gate 4Law of ConjunctionWhen granting buffs, each buff heals Abigail. Healing: 3% Max HP, up to 12% per turn.
Divine Gate 5AuraBase ATK, Base DEF, and Base HP + 20%.
Divine Gate 6Queen’s Gift – MorphNew Effect – Queen’s Gift: Absorb extended to 3 turns.

Best Abigail Teams

ContentTeam Formation
Point WarUpdating…
Point WarUpdating…
KronosUpdating…
KronosUpdating…

skills

Abigail Skill 1

Thorny Brambles

Attacks 1 enemy. Deals 120% ATK damage.
Inflicts Sleep for 1 turn.

Heals 3% of Frigga’s max HP.

Rose Blessing

Rose Blessing

Gains Recovery for 2 turns. Grants DEF Up and a Shield to all allies for 2 turns. Shield strength equals to 13% of Frigga’s max HP + 25% of the target’s lost HP.
Cooldown: 4 turns.

Queens Gift

Queen’s Gift

Increases 1 ally’s AP by 100%. If the ally has fallen, revives them first and then heals 10% of their max HP. If the ally is not fallen, reduces this ability’s cooldown by 3 turn(s).
Grants Absorb and ATK Up to all allies for 2 turns.

Cooldown: 7 turns.

Absorb: Dealing damage restores HP equal to 20% of damage.

captain hp red

Captain Ability

Increases ally HP by 30%

Buffs

ATK Up, DEF Up, Reduce Cooldown, Revive, Shield

Debuffs

Sleep

Other Espers

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