hall

Hodur

DPS

wind
Rare
3 star

Hall and the God Hodur are strangely attuned in more ways than one, for example, in resenting an elder brother.

Hall Hodur

summary

Hall is a dual support-DPS Esper who excels at ongoing damage.
Hall’s passive, Mistletoe Hunter, allows Hall to join in on allies’ attacks against individual targets and enfangs all of Hall’s attacks with Poison. This gives Hall the ability to quickly stack a devastating number of Poison debuffs on an enemy alongside the right teammates.

Hall Hodur

Ratings

Fafnir

A

Apep

C

Others

D

Recommended sets

War Machine Set x4
+30% ATK

War Machine Set x4
+30% ATK

Sword Avatara Set x2
30% chance of using the basic ability to counterattack upon taking damage.

Fiery Incandescence Set x2
+20% Crit Rate

Recommended relic stats

UNA II

C.DMG

UNA IV

ATK%

MUI II

ATK%

Resonance

Divine Gate 1Mistletoe Hunter (Passive) – OverloadMistletoe Hunter (Passive): Final Damage +10%.
Divine Gate 2Targeted ConstraintsEach surviving enemy grants ACC +4% to Hall.
Divine Gate 3BlessingBase ATK, Base DEF, and Base HP + 10%.
Divine Gate 4Field of ThornsIf attacking an enemy while not in Hall’s turn, damage +10%.
Divine Gate 5AuraBase ATK, Base DEF, and Base HP + 10%.
Divine Gate 6CovenantBase ATK, Base DEF, and Base HP + 15%.

skills

Arrow of Eternal Solitude

Arrow of Eternal Solitude

Deals damage to an enemy equal to 110% of ATK with a(n) 40% chance to inflict ATK Down for 2 turns.

Lvl 2 Damage increased to 105%
Lvl 3 Chance to trigger increased to 35%
Lvl 4 Damage increased to 110%
Lvl 5 Chance to trigger increased to 40%

Mistletoe Hunter

Mistletoe Hunter (Passive)

Each time Hodur’s teammates attack, he follows up with an extra strike, dealing damage equal to 40% of ATK.

Lvl 2 Damage increased to 25%
Lvl 3 Damage increased to 30%
Lvl 4 Damage increased to 35%
Lvl 5 Damage increased to 40%

Silent Night

Silent Night

Deals damage to 2 random enemies equal to 180% of ATK with a(n) 80% chance of inflicting DEF Down for 2 turns.
Cooldown: 5 turns

Lvl 2 Damage increased to 170%
Lvl 3 Chance to trigger increased to 80%
Lvl 4 Damage increased to 180%
Lvl 5 Cooldown reduced by 1 turn(s)

captain crit purple 1

Captain Ability

During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s C.RATE increases 20%.

Buffs

Debuffs

ATK Down, DEF Down, Poison

Other Espers

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EggyExe

I don’t believe Hall has the ability to poison anymore

Kinzon

idk what that guy is talking about, you gotta get A3 and it adds poison to his passive.

Bigby

Uh no, his passive still poisons, but only once ascended.

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