hall
Hodur
DPS
Hall and the God Hodur are strangely attuned in more ways than one, for example, in resenting an elder brother.
summary
Hall is a dual support-DPS Esper who excels at ongoing damage.
Hall’s passive, Mistletoe Hunter, allows Hall to join in on allies’ attacks against individual targets and enfangs all of Hall’s attacks with Poison. This gives Hall the ability to quickly stack a devastating number of Poison debuffs on an enemy alongside the right teammates.
Ratings
Fafnir
A
Apep
C
Others
D
Recommended sets
War Machine Set x4
+30% ATK
War Machine Set x4
+30% ATK
Sword Avatara Set x2
30% chance of using the basic ability to counterattack upon taking damage.
Fiery Incandescence Set x2
+20% Crit Rate
Recommended relic stats
UNA II
C.DMG
UNA IV
ATK%
MUI II
ATK%
Resonance
Divine Gate 1 | Mistletoe Hunter (Passive) – Overload | Mistletoe Hunter (Passive): Final Damage +10%. |
Divine Gate 2 | Targeted Constraints | Each surviving enemy grants ACC +4% to Hall. |
Divine Gate 3 | Blessing | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 4 | Field of Thorns | If attacking an enemy while not in Hall’s turn, damage +10%. |
Divine Gate 5 | Aura | Base ATK, Base DEF, and Base HP + 10%. |
Divine Gate 6 | Covenant | Base ATK, Base DEF, and Base HP + 15%. |
skills
Arrow of Eternal Solitude
Deals damage to an enemy equal to 110% of ATK with a(n) 40% chance to inflict ATK Down for 2 turns.
Lvl 2 Damage increased to 105%
Lvl 3 Chance to trigger increased to 35%
Lvl 4 Damage increased to 110%
Lvl 5 Chance to trigger increased to 40%
Mistletoe Hunter (Passive)
Each time Hodur’s teammates attack, he follows up with an extra strike, dealing damage equal to 40% of ATK.
Lvl 2 Damage increased to 25%
Lvl 3 Damage increased to 30%
Lvl 4 Damage increased to 35%
Lvl 5 Damage increased to 40%
Silent Night
Deals damage to 2 random enemies equal to 180% of ATK with a(n) 80% chance of inflicting DEF Down for 2 turns.
Cooldown: 5 turns
Lvl 2 Damage increased to 170%
Lvl 3 Chance to trigger increased to 80%
Lvl 4 Damage increased to 180%
Lvl 5 Cooldown reduced by 1 turn(s)
Captain Ability
During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s C.RATE increases 20%.
I don’t believe Hall has the ability to poison anymore
Gotta update it. Thank you a lot!
idk what that guy is talking about, you gotta get A3 and it adds poison to his passive.
Uh no, his passive still poisons, but only once ascended.