From now on, Dislyte Resonance Talent tree builds play a huge role in the game when it comes to maximizing the power of your Espers, as well as customizing them for some special works.
How Resonance Talent Tree Works
Every time you get a duplicate, you can use it to strengthen the same Esper.
- Every duplicate offers 4/5/6 Energy (Rare/Epic/Legendary) to allocate to either ATK/DEF/HP tree.
- On each tree, every 6 allocated points gives 1 time to active the talent ability.
For example, you cannot activate any talent ability of an Epic Esper if you have only 1 duplicate since it only gives you 5 allocatable points, while you need 6 (screenshot below).
Dislyte Resonance Talent Tree Builds
Lately, the Dislyte devs have received a ton of suggestions and advice regarding the balance of the game, and the new features to make the game more appealing and evolving.
To enhance the overall gaming experience for all types of players, the dev team have finally come into an idea to balance the demands: Resonance Talent Tree. This will solve the issue of duplicate Espers not giving a lot of power to the Esper.
The current resonance system will be getting adjusted, and a part of the resonance points will be moved to Resonance Talent branch system.
- There are 3 branches for talents in total: ATK, HP, and DEF.
- Max Resonance Points: 4 for Rare Esper, 5 for Epic Esper, and 6 for Legendary Esper. Legendary Esper will surely be able to unlock some very strong effects.
When you use a certain amount of points to upgrade the nodes of each branch, new talents will get unlocked, giving the Esper additional combat buffs.
For example, in the Attack tree, Esper is able to unlock the talent “Power Suppression” which increases damage deal towards disadvantaged enemies by 3%.
Screenshot above is the design of the current talent tree system. More updates and adjustments for resonance tree will surely be released over time. This system allows duplicated Espers to give some special additional buffs in the battles, but also to not affect players without duplicates too much.
And here are the current abilities of each tree branch:
Best Dislyte Resonance Talent Tree Builds
Using another card of the same Esper will also raise the Esper’s Resonance Star Rating. Each Resonance will evolve an Esper’s star into a Resonance Star, granting 1 Resonance Energy you can assign as you see fit. Each point of Resonance Energy allows you to apply a percentage-based upgrade to that Esper’s stats, which you can assign between HP, ATK, and DEF.
For each Esper, up to 6 Resonances can be triggered.
- There are 3 Divine Talent branches: ATK, HP, and DEF, each of which has 9 Divine Talents.
- Allocate 6 Energy in a branch to get an attempt to activate 1 Divine Talent for the branch.
- Divine Talents are linked, so they must be activated in order.
- Espers Starting at 3-Star: Max 4 Divine Talents can be activated.
- Espers Starting at 4-Star: Max 5 Divine Talents can be activated.
- Espers Starting at 5-Star: Max 6 Divine Talents can be activated.
List of Talent Tree Abilities
Life Blast: If target has more life than the Esper when attacking, C.RATE +4%.
Life Snatcher: When an enemy dies, Basic ATK +4%
Rampage Pursuit: Attacking a target whose HP is below 50%, damage +3%
Divine Strike: After Casting a non-basic ability, the next basic ability’s damage acquires DMG dealt +6%
Powerful Suppression: When attacking a disadvantaged enemy, DMG dealt +3%
Preemptive Attack: When using your ability for the first time in each battle, DMG dealt +6%
Deathly Cinders: When an ally dies, C.DMG +8%
Perfect Harvest: If a single ability’s damage is 35% higher than the target’s max HP, deal additional true damage equal to 5% of the target’s max HP.
Berserker Draw: If HP is below 50%, lifesteal amount +8%
Life Flux: IF the target’s HP is below 40%, target’s healing efficacy +5
Targeted Constraints: Each surviving enemy grants ACC +2%
Law of Conjunction: When granting a buff, each buff restores one’s own HP equal to 1% max HP, up to 3% max HP per turn
Crisis Response: If HP is below 50%, all allies’ damage +2%, up to +6%
Accurate Aim: If the target isn’t buffed Miss Rate: -15%
Self Sacrifice: When attacking, consumes 5% max HP (won’t die), and deals True Damage equal to 50% of consumed HP
Pressure Vitals: Upon Dispelling or stealing a buff, that buff inflicts Max HP -3% to the target, up to -15% per turn.
Hasty Action: If a skill is in cooldown, SPD +10
Protective Shield; When granting a shield, shield strength +8%
Divine Resilience: When attacked by a critical hit, Damage taken -2%
Shield Slam: When attacking, if DEF is higher than the target’s, damage +2%
Shimmering Light: Upon killing an enemy, restores HP equal to 5% max HP.
Force field: Debuffed allies’ Resist +5%, up to 15%
Vital Life: If HP is below 30%, healing received and shield strength +5%
Rock-Solid: When gaining the first turn in each battle, damage taken -4%
Barrier Reinforcement: Shielded allies’ basic DEF +5%, up to 15%.
Wind Guardian: Immobilized allies SPD +5, Up to +15%
How to obtain Resonance Points for Talent Trees?
There will also a lot more ways to achieve Resonance in the future, so you can easily upgrade your Espers, as well as maximize the new resonance system.
There will be some new events allowing players to increase the Resonance levels of their already acquired Espers as well. All players will eventually have the same chance to upgrade their entire squad.
Thus, you don’t have to worry about getting points once the update goes live.
i know it takes a super long time to update this but are there any news for the reso tree guide? i dont trust myself to make these decisions